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- Path: ra.nrl.navy.mil!dyer
- From: dyer@alx.sticomet.com (Doug Dyer)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 12 Jan 1996 14:59:35 GMT
- Organization: Naval Research Laboratory
- Message-ID: <4d5t0n$gfa@ra.nrl.navy.mil>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it>
- NNTP-Posting-Host: tgdp00.nrl.navy.mil
-
- "Stefano Agostinelli" <agos001@pn.itnet.it> writes:
-
- >Thomas Karlsen wrote in comp.sys.amiga.misc about "DOOM with Breathless
- >engine?":
- >>
- >> It would be possible to "port" doom to the Amiga with the Breathless
- >> engine, wouldn't it?
-
- > Why do you want this?Breathless actually is much better than Doom,and
- > imho also better than DoomII.
-
- > Cheerio
- >Stefano
-
- There are hundreds of PD level editors and WADs for doom. If we could convert
- them to the breathless format we would have an endless variety of games for it.
- --
- Doug Dyer - dyer@alx.sticomet.com | ECL: embedded command language
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