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  1. Path: ra.nrl.navy.mil!dyer
  2. From: dyer@alx.sticomet.com (Doug Dyer)
  3. Newsgroups: comp.sys.amiga.misc
  4. Subject: Re: DOOM with Breathless engine?
  5. Date: 12 Jan 1996 14:59:35 GMT
  6. Organization: Naval Research Laboratory
  7. Message-ID: <4d5t0n$gfa@ra.nrl.navy.mil>
  8. References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it>
  9. NNTP-Posting-Host: tgdp00.nrl.navy.mil
  10.  
  11. "Stefano Agostinelli" <agos001@pn.itnet.it> writes:
  12.  
  13. >Thomas Karlsen wrote in comp.sys.amiga.misc about "DOOM with Breathless
  14. >engine?":
  15. >> 
  16. >> It would be possible to "port" doom to the Amiga with the Breathless
  17. >> engine, wouldn't it?
  18.  
  19. > Why do you want this?Breathless actually is much better than Doom,and
  20. > imho also better than DoomII.
  21.  
  22. > Cheerio
  23. >Stefano
  24.  
  25. There are hundreds of PD level editors and WADs for doom.  If we could convert
  26. them to the breathless format we would have an endless variety of games for it.
  27. --
  28. Doug Dyer - dyer@alx.sticomet.com | ECL: embedded command language
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